sparc64: Patch sun4v code sequences properly on module load.

Some of the sun4v code patching occurs in inline functions visible
to, and usable by, modules.

Therefore we have to patch them up during module load.

Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
David S. Miller
2011-11-17 22:44:58 -08:00
parent 3e37fd3153
commit 0b64120cce
3 changed files with 70 additions and 26 deletions

View File

@ -42,6 +42,9 @@ extern void fpsave(unsigned long *fpregs, unsigned long *fsr,
extern void fpload(unsigned long *fpregs, unsigned long *fsr);
#else /* CONFIG_SPARC32 */
#include <asm/trap_block.h>
struct popc_3insn_patch_entry {
unsigned int addr;
unsigned int insns[3];
@ -57,6 +60,10 @@ extern struct popc_6insn_patch_entry __popc_6insn_patch,
__popc_6insn_patch_end;
extern void __init per_cpu_patch(void);
extern void sun4v_patch_1insn_range(struct sun4v_1insn_patch_entry *,
struct sun4v_1insn_patch_entry *);
extern void sun4v_patch_2insn_range(struct sun4v_2insn_patch_entry *,
struct sun4v_2insn_patch_entry *);
extern void __init sun4v_patch(void);
extern void __init boot_cpu_id_too_large(int cpu);
extern unsigned int dcache_parity_tl1_occurred;