Input: introduce input_inject_event() function
Create input_inject_event() function which is to be used by input handlers as opposed to input_event() which is reserved for drivers implementing input devices. The difference is that if device is "grabbed" by some process input_inject_event() will ignore events unless sent from the handle that is currently owns the device. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@@ -35,6 +35,16 @@ static LIST_HEAD(input_handler_list);
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static struct input_handler *input_table[8];
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/**
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* input_event() - report new input event
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* @handle: device that generated the event
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* @type: type of the event
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* @code: event code
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* @value: value of the event
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*
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* This function should be used by drivers implementing various input devices
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* See also input_inject_event()
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*/
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void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value)
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{
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struct input_handle *handle;
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@@ -183,6 +193,23 @@ void input_event(struct input_dev *dev, unsigned int type, unsigned int code, in
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}
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EXPORT_SYMBOL(input_event);
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/**
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* input_inject_event() - send input event from input handler
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* @handle: input handle to send event through
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* @type: type of the event
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* @code: event code
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* @value: value of the event
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*
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* Similar to input_event() but will ignore event if device is "grabbed" and handle
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* injecting event is not the one that owns the device.
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*/
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void input_inject_event(struct input_handle *handle, unsigned int type, unsigned int code, int value)
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{
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if (!handle->dev->grab || handle->dev->grab == handle)
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input_event(handle->dev, type, code, value);
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}
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EXPORT_SYMBOL(input_inject_event);
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static void input_repeat_key(unsigned long data)
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{
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struct input_dev *dev = (void *) data;
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