Input: fix potential overflows in driver/input/joystick

Change all sprintfs into snprintfs to make sure we won't stomp on
data adjacent to our buffers.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov
2006-06-26 01:45:48 -04:00
parent 08ffce4560
commit 10ca4c0a62
16 changed files with 40 additions and 30 deletions

View File

@ -306,7 +306,7 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
gameport_set_poll_handler(gameport, a3d_poll);
gameport_set_poll_interval(gameport, 20);
sprintf(a3d->phys, "%s/input0", gameport->phys);
snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
input_dev->name = a3d_names[a3d->mode];
input_dev->phys = a3d->phys;