ALSA: hda - Modularize HD-audio driver

Split the monolithc HD-audio driver into several pieces:
 - snd-hda-intel   HD-audio PCI controller driver; loaded via udev
 - snd-hda-codec   HD-audio codec bus driver
 - snd-hda-codec-* Specific HD-audio codec drivers

When built as modules, snd-hda-codec (that is invoked by snd-hda-intel)
looks up the codec vendor ID and loads the corresponding codec module
automatically via request_module().

When built in a kernel, each codec drivers are statically hooked up
before probing the PCI.

This patch adds appropriate EXPORT_SYMBOL_GPL()'s and the module
information for each driver, and driver-linking codes between
codec-bus and codec drivers.

TODO:
  - Avoid EXPORT_SYMBOL*() when built-in kernel
  - Restore __devinit appropriately depending on the condition

Signed-off-by: Takashi Iwai <tiwai@suse.de>
This commit is contained in:
Takashi Iwai
2008-11-27 15:47:11 +01:00
parent 30d72e9f61
commit 1289e9e8b4
18 changed files with 528 additions and 109 deletions

View File

@ -30,7 +30,6 @@
#include <sound/core.h>
#include "hda_codec.h"
#include "hda_local.h"
#include "hda_patch.h"
#define ALC880_FRONT_EVENT 0x01
#define ALC880_DCVOL_EVENT 0x02
@ -16579,7 +16578,7 @@ static int patch_alc662(struct hda_codec *codec)
/*
* patch entries
*/
struct hda_codec_preset snd_hda_preset_realtek[] = {
static struct hda_codec_preset snd_hda_preset_realtek[] = {
{ .id = 0x10ec0260, .name = "ALC260", .patch = patch_alc260 },
{ .id = 0x10ec0262, .name = "ALC262", .patch = patch_alc262 },
{ .id = 0x10ec0267, .name = "ALC267", .patch = patch_alc268 },
@ -16611,3 +16610,26 @@ struct hda_codec_preset snd_hda_preset_realtek[] = {
{ .id = 0x10ec0889, .name = "ALC889", .patch = patch_alc883 },
{} /* terminator */
};
MODULE_ALIAS("snd-hda-codec-id:10ec*");
MODULE_LICENSE("GPL");
MODULE_DESCRIPTION("Realtek HD-audio codec");
static struct hda_codec_preset_list realtek_list = {
.preset = snd_hda_preset_realtek,
.owner = THIS_MODULE,
};
static int __init patch_realtek_init(void)
{
return snd_hda_add_codec_preset(&realtek_list);
}
static void __exit patch_realtek_exit(void)
{
snd_hda_delete_codec_preset(&realtek_list);
}
module_init(patch_realtek_init)
module_exit(patch_realtek_exit)