Input: joydev - allow binding to button-only devices
Dance pads don't have an axis, so allow this kind of controllers to be used via legacy joystick interface. Signed-off-by: Christoph Fritz <chf.fritz@googlemail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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committed by
Dmitry Torokhov
parent
e938fbfd4a
commit
26a6931ba7
@@ -929,6 +929,24 @@ static const struct input_device_id joydev_ids[] = {
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.evbit = { BIT_MASK(EV_ABS) },
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.evbit = { BIT_MASK(EV_ABS) },
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.absbit = { BIT_MASK(ABS_THROTTLE) },
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.absbit = { BIT_MASK(ABS_THROTTLE) },
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},
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},
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{
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.flags = INPUT_DEVICE_ID_MATCH_EVBIT |
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INPUT_DEVICE_ID_MATCH_KEYBIT,
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.evbit = { BIT_MASK(EV_KEY) },
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.keybit = {[BIT_WORD(BTN_JOYSTICK)] = BIT_MASK(BTN_JOYSTICK) },
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},
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{
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.flags = INPUT_DEVICE_ID_MATCH_EVBIT |
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INPUT_DEVICE_ID_MATCH_KEYBIT,
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.evbit = { BIT_MASK(EV_KEY) },
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.keybit = { [BIT_WORD(BTN_GAMEPAD)] = BIT_MASK(BTN_GAMEPAD) },
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},
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{
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.flags = INPUT_DEVICE_ID_MATCH_EVBIT |
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INPUT_DEVICE_ID_MATCH_KEYBIT,
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.evbit = { BIT_MASK(EV_KEY) },
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.keybit = { [BIT_WORD(BTN_TRIGGER_HAPPY)] = BIT_MASK(BTN_TRIGGER_HAPPY) },
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},
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{ } /* Terminating entry */
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{ } /* Terminating entry */
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};
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};
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