[GFS2] Fixes to scanning of glocks (again)

This really is the correct fix this time. We just ignore all
glocks associated with inodes until the inodes are pushed
from the inode cache. At that point the glocks are queued for
reclaim, so we don't need to do it here.

Also fix one or two other minor bugs.

Signed-off-by: Steven Whitehouse <swhiteho@redhat.com>
This commit is contained in:
Steven Whitehouse
2006-07-06 17:58:03 -04:00
parent 71ec63c5d6
commit 29937ac6ca
4 changed files with 7 additions and 11 deletions

View File

@@ -1965,19 +1965,13 @@ static int examine_bucket(glock_examiner examiner, struct gfs2_sbd *sdp,
static void scan_glock(struct gfs2_glock *gl)
{
if (gfs2_glmutex_trylock(gl)) {
if (gl->gl_ops == &gfs2_inode_glops) {
struct gfs2_inode *ip = gl->gl_object;
if (ip == NULL) {
struct gfs2_sbd *sdp = gl->gl_sbd;
gfs2_assert_withdraw(sdp, gl->gl_state == LM_ST_UNLOCKED);
goto out_schedule;
}
}
if (gl->gl_ops == &gfs2_inode_glops)
goto out;
if (queue_empty(gl, &gl->gl_holders) &&
gl->gl_state != LM_ST_UNLOCKED &&
demote_ok(gl))
goto out_schedule;
out:
gfs2_glmutex_unlock(gl);
}