Input: of_keymap - add device tree bindings for simple key matrices
This adds a simple device tree binding for simple key matrix data and a helper to fill in the platform data. Signed-off-by: Olof Johansson <olof@lixom.net> Acked-by: Stephen Warren <swarren@nvidia.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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Dmitry Torokhov
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b51425becf
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2cd36877ad
@ -3,6 +3,7 @@
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#include <linux/types.h>
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#include <linux/input.h>
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#include <linux/of.h>
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#define MATRIX_MAX_ROWS 32
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#define MATRIX_MAX_COLS 32
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@ -106,4 +107,22 @@ matrix_keypad_build_keymap(const struct matrix_keymap_data *keymap_data,
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__clear_bit(KEY_RESERVED, keybit);
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}
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#ifdef CONFIG_INPUT_OF_MATRIX_KEYMAP
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struct matrix_keymap_data *
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matrix_keyboard_of_fill_keymap(struct device_node *np, const char *propname);
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void matrix_keyboard_of_free_keymap(const struct matrix_keymap_data *kd);
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#else
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static inline struct matrix_keymap_data *
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matrix_keyboard_of_fill_keymap(struct device_node *np, const char *propname)
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{
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return NULL;
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}
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static inline void
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matrix_keyboard_of_free_keymap(const struct matrix_keymap_data *kd)
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{
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}
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#endif
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#endif /* _MATRIX_KEYPAD_H */
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