Fix typos in Documentation/: 'H'-'M'
This patch fixes typos in various Documentation txts. The patch addresses some words starting with the letters 'H'-'M'. Signed-off-by: Matt LaPlante <kernel1@cyberdogtech.com> Acked-by: Randy Dunlap <rdunlap@xenotime.net> Signed-off-by: Adrian Bunk <bunk@stusta.de>
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Adrian Bunk
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@@ -406,7 +406,7 @@ INTERROGATION MODE.
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9.18 SET JOYSTICK MONITORING
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0x17
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rate ; time between samples in hundreths of a second
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rate ; time between samples in hundredths of a second
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Returns: (in packets of two as long as in mode)
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%000000xy ; where y is JOYSTICK1 Fire button
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; and x is JOYSTICK0 Fire button
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@@ -18,8 +18,8 @@ Make sure struct gameport is initialized to 0 in all other fields. The
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gameport generic code will take care of the rest.
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If your hardware supports more than one io address, and your driver can
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choose which one program the hardware to, starting from the more exotic
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addresses is preferred, because the likelyhood of clashing with the standard
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choose which one to program the hardware to, starting from the more exotic
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addresses is preferred, because the likelihood of clashing with the standard
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0x201 address is smaller.
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Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then
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@@ -279,7 +279,7 @@ struct input_event {
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};
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'time' is the timestamp, it returns the time at which the event happened.
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Type is for example EV_REL for relative momement, REL_KEY for a keypress or
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Type is for example EV_REL for relative moment, REL_KEY for a keypress or
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release. More types are defined in include/linux/input.h.
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'code' is event code, for example REL_X or KEY_BACKSPACE, again a complete
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