Input: simplify name handling for certain input handles

For evdev, joydev and mousedev, instead of having a separate character array
holding name of the handle, use struct devce's name which is the same.

Signed-off-by: Thadeu Lima de Souza Cascardo <cascardo@holoscopio.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Thadeu Lima de Souza Cascardo
2009-05-09 16:08:04 -07:00
committed by Dmitry Torokhov
parent 7e044e056a
commit 3d5cb60ef3
3 changed files with 14 additions and 18 deletions

View File

@ -25,7 +25,6 @@ struct evdev {
int exist;
int open;
int minor;
char name[16];
struct input_handle handle;
wait_queue_head_t wait;
struct evdev_client *grab;
@ -609,7 +608,8 @@ static long evdev_do_ioctl(struct file *file, unsigned int cmd,
p, compat_mode);
if (_IOC_NR(cmd) == _IOC_NR(EVIOCGNAME(0)))
return str_to_user(dev->name, _IOC_SIZE(cmd), p);
return str_to_user(dev_name(&evdev->dev),
_IOC_SIZE(cmd), p);
if (_IOC_NR(cmd) == _IOC_NR(EVIOCGPHYS(0)))
return str_to_user(dev->phys, _IOC_SIZE(cmd), p);
@ -807,16 +807,15 @@ static int evdev_connect(struct input_handler *handler, struct input_dev *dev,
mutex_init(&evdev->mutex);
init_waitqueue_head(&evdev->wait);
snprintf(evdev->name, sizeof(evdev->name), "event%d", minor);
dev_set_name(&evdev->dev, "event%d", minor);
evdev->exist = 1;
evdev->minor = minor;
evdev->handle.dev = input_get_device(dev);
evdev->handle.name = evdev->name;
evdev->handle.name = dev_name(&evdev->dev);
evdev->handle.handler = handler;
evdev->handle.private = evdev;
dev_set_name(&evdev->dev, evdev->name);
evdev->dev.devt = MKDEV(INPUT_MAJOR, EVDEV_MINOR_BASE + minor);
evdev->dev.class = &input_class;
evdev->dev.parent = &dev->dev;