Input: simplify name handling for certain input handles

For evdev, joydev and mousedev, instead of having a separate character array
holding name of the handle, use struct devce's name which is the same.

Signed-off-by: Thadeu Lima de Souza Cascardo <cascardo@holoscopio.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Thadeu Lima de Souza Cascardo
2009-05-09 16:08:04 -07:00
committed by Dmitry Torokhov
parent 7e044e056a
commit 3d5cb60ef3
3 changed files with 14 additions and 18 deletions

View File

@@ -60,7 +60,6 @@ struct mousedev {
int exist;
int open;
int minor;
char name[16];
struct input_handle handle;
wait_queue_head_t wait;
struct list_head client_list;
@@ -863,19 +862,17 @@ static struct mousedev *mousedev_create(struct input_dev *dev,
init_waitqueue_head(&mousedev->wait);
if (minor == MOUSEDEV_MIX)
strlcpy(mousedev->name, "mice", sizeof(mousedev->name));
dev_set_name(&mousedev->dev, "mice");
else
snprintf(mousedev->name, sizeof(mousedev->name),
"mouse%d", minor);
dev_set_name(&mousedev->dev, "mouse%d", minor);
mousedev->minor = minor;
mousedev->exist = 1;
mousedev->handle.dev = input_get_device(dev);
mousedev->handle.name = mousedev->name;
mousedev->handle.name = dev_name(&mousedev->dev);
mousedev->handle.handler = handler;
mousedev->handle.private = mousedev;
dev_set_name(&mousedev->dev, mousedev->name);
mousedev->dev.class = &input_class;
if (dev)
mousedev->dev.parent = &dev->dev;