[GFS2] Clean up the glock core
This patch implements a number of cleanups to the core of the GFS2 glock code. As a result a lot of code is removed. It looks like a really big change, but actually a large part of this patch is either removing or moving existing code. There are some new bits too though, such as the new run_queue() function which is considerably streamlined. Highlights of this patch include: o Fixes a cluster coherency bug during SH -> EX lock conversions o Removes the "glmutex" code in favour of a single bit lock o Removes the ->go_xmote_bh() for inodes since it was duplicating ->go_lock() o We now only use the ->lm_lock() function for both locks and unlocks (i.e. unlock is a lock with target mode LM_ST_UNLOCKED) o The fast path is considerably shortly, giving performance gains especially with lock_nolock o The glock_workqueue is now used for all the callbacks from the DLM which allows us to simplify the lock_dlm module (see following patch) o The way is now open to make further changes such as eliminating the two threads (gfs2_glockd and gfs2_scand) in favour of a more efficient scheme. This patch has undergone extensive testing with various test suites so it should be pretty stable by now. Signed-off-by: Steven Whitehouse <swhiteho@redhat.com> Cc: Bob Peterson <rpeterso@redhat.com>
This commit is contained in:
@@ -40,8 +40,6 @@ static void gfs2_init_glock_once(struct kmem_cache *cachep, void *foo)
|
||||
INIT_HLIST_NODE(&gl->gl_list);
|
||||
spin_lock_init(&gl->gl_spin);
|
||||
INIT_LIST_HEAD(&gl->gl_holders);
|
||||
INIT_LIST_HEAD(&gl->gl_waiters1);
|
||||
INIT_LIST_HEAD(&gl->gl_waiters3);
|
||||
gl->gl_lvb = NULL;
|
||||
atomic_set(&gl->gl_lvb_count, 0);
|
||||
INIT_LIST_HEAD(&gl->gl_reclaim);
|
||||
|
Reference in New Issue
Block a user