[GFS2] Clean up the glock core

This patch implements a number of cleanups to the core of the
GFS2 glock code. As a result a lot of code is removed. It looks
like a really big change, but actually a large part of this patch
is either removing or moving existing code.

There are some new bits too though, such as the new run_queue()
function which is considerably streamlined. Highlights of this
patch include:

 o Fixes a cluster coherency bug during SH -> EX lock conversions
 o Removes the "glmutex" code in favour of a single bit lock
 o Removes the ->go_xmote_bh() for inodes since it was duplicating
   ->go_lock()
 o We now only use the ->lm_lock() function for both locks and
   unlocks (i.e. unlock is a lock with target mode LM_ST_UNLOCKED)
 o The fast path is considerably shortly, giving performance gains
   especially with lock_nolock
 o The glock_workqueue is now used for all the callbacks from the DLM
   which allows us to simplify the lock_dlm module (see following patch)
 o The way is now open to make further changes such as eliminating the two
   threads (gfs2_glockd and gfs2_scand) in favour of a more efficient
   scheme.

This patch has undergone extensive testing with various test suites
so it should be pretty stable by now.

Signed-off-by: Steven Whitehouse <swhiteho@redhat.com>
Cc: Bob Peterson <rpeterso@redhat.com>
This commit is contained in:
Steven Whitehouse
2008-05-21 17:03:22 +01:00
parent 543cf4cb3f
commit 6802e3400f
13 changed files with 736 additions and 1049 deletions

View File

@@ -40,8 +40,6 @@ static void gfs2_init_glock_once(struct kmem_cache *cachep, void *foo)
INIT_HLIST_NODE(&gl->gl_list);
spin_lock_init(&gl->gl_spin);
INIT_LIST_HEAD(&gl->gl_holders);
INIT_LIST_HEAD(&gl->gl_waiters1);
INIT_LIST_HEAD(&gl->gl_waiters3);
gl->gl_lvb = NULL;
atomic_set(&gl->gl_lvb_count, 0);
INIT_LIST_HEAD(&gl->gl_reclaim);