Input: gameport - make gameport_register_driver() return errors

Perform actual driver registration right in gameport_register_driver()
instead of offloading it to kgameportd and return proper error code to
callers if driver registration fails.

Note that driver <-> port matching is still done by kgameportd.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov
2008-06-06 01:33:22 -04:00
parent 6e86841d05
commit 6902c0bead
2 changed files with 72 additions and 25 deletions

View File

@ -146,10 +146,11 @@ static inline void gameport_unpin_driver(struct gameport *gameport)
mutex_unlock(&gameport->drv_mutex);
}
void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
static inline void gameport_register_driver(struct gameport_driver *drv)
int __gameport_register_driver(struct gameport_driver *drv,
struct module *owner, const char *mod_name);
static inline int gameport_register_driver(struct gameport_driver *drv)
{
__gameport_register_driver(drv, THIS_MODULE);
return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
}
void gameport_unregister_driver(struct gameport_driver *drv);