Input: gameport - make gameport_register_driver() return errors
Perform actual driver registration right in gameport_register_driver() instead of offloading it to kgameportd and return proper error code to callers if driver registration fails. Note that driver <-> port matching is still done by kgameportd. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -146,10 +146,11 @@ static inline void gameport_unpin_driver(struct gameport *gameport)
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mutex_unlock(&gameport->drv_mutex);
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}
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void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
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static inline void gameport_register_driver(struct gameport_driver *drv)
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int __gameport_register_driver(struct gameport_driver *drv,
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struct module *owner, const char *mod_name);
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static inline int gameport_register_driver(struct gameport_driver *drv)
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{
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__gameport_register_driver(drv, THIS_MODULE);
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return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
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}
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void gameport_unregister_driver(struct gameport_driver *drv);
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