of/device: Rework to use common platform_device_alloc() for allocating devices

The current code allocates and manages platform_devices created from
the device tree manually.  It also uses an unsafe shortcut for
allocating the platform_device and the resource table at the same
time. (which I added in the last rework; sorry).

This patch refactors the code to use platform_device_alloc() for
allocating new devices.  This reduces the amount of custom code
implemented by of_platform, eliminates the unsafe alloc trick, and has
the side benefit of letting the platform_bus code manage freeing the
device data and resources when the device is freed.

Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Greg Kroah-Hartman <gregkh@suse.de>
Cc: "David S. Miller" <davem@davemloft.net>
Cc: Michal Simek <monstr@monstr.eu>
This commit is contained in:
Grant Likely
2010-10-20 11:45:13 -06:00
parent bda80da469
commit 7096d04221
5 changed files with 32 additions and 44 deletions

View File

@ -147,6 +147,7 @@ static void platform_device_release(struct device *dev)
struct platform_object *pa = container_of(dev, struct platform_object,
pdev.dev);
of_device_node_put(&pa->pdev.dev);
kfree(pa->pdev.dev.platform_data);
kfree(pa->pdev.resource);
kfree(pa);