[UDP]: Clean up UDP-Lite receive checksum
This patch eliminates some duplicate code for the verification of receive checksums between UDP-Lite and UDP. It does this by introducing __skb_checksum_complete_head which is identical to __skb_checksum_complete_head apart from the fact that it takes a length parameter rather than computing the first skb->len bytes. As a result UDP-Lite will be able to use hardware checksum offload for packets which do not use partial coverage checksums. It also means that UDP-Lite loopback no longer does unnecessary checksum verification. If any NICs start support UDP-Lite this would also start working automatically. This patch removes the assumption that msg_flags has MSG_TRUNC clear upon entry in recvmsg. Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au> Signed-off-by: David S. Miller <davem@davemloft.net>
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David S. Miller
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759e5d0064
@ -72,10 +72,7 @@ struct sk_buff;
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*/
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static inline __sum16 __udp_lib_checksum_complete(struct sk_buff *skb)
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{
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if (! UDP_SKB_CB(skb)->partial_cov)
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return __skb_checksum_complete(skb);
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return csum_fold(skb_checksum(skb, 0, UDP_SKB_CB(skb)->cscov,
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skb->csum));
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return __skb_checksum_complete_head(skb, UDP_SKB_CB(skb)->cscov);
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}
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static inline int udp_lib_checksum_complete(struct sk_buff *skb)
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