[UDP]: Clean up UDP-Lite receive checksum
This patch eliminates some duplicate code for the verification of receive checksums between UDP-Lite and UDP. It does this by introducing __skb_checksum_complete_head which is identical to __skb_checksum_complete_head apart from the fact that it takes a length parameter rather than computing the first skb->len bytes. As a result UDP-Lite will be able to use hardware checksum offload for packets which do not use partial coverage checksums. It also means that UDP-Lite loopback no longer does unnecessary checksum verification. If any NICs start support UDP-Lite this would also start working automatically. This patch removes the assumption that msg_flags has MSG_TRUNC clear upon entry in recvmsg. Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au> Signed-off-by: David S. Miller <davem@davemloft.net>
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committed by
David S. Miller
parent
1ab6eb62b0
commit
759e5d0064
@@ -31,7 +31,7 @@ static int udplite_v4_get_port(struct sock *sk, unsigned short snum)
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static int udplite_rcv(struct sk_buff *skb)
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{
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return __udp4_lib_rcv(skb, udplite_hash, 1);
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return __udp4_lib_rcv(skb, udplite_hash, IPPROTO_UDPLITE);
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}
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static void udplite_err(struct sk_buff *skb, u32 info)
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