NTFS: $EA attributes can be both resident non-resident.
Minor tidying. Signed-off-by: Anton Altaparmakov <aia21@cantab.net>
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@@ -1021,10 +1021,17 @@ enum {
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FILE_NAME_POSIX = 0x00,
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/* This is the largest namespace. It is case sensitive and allows all
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Unicode characters except for: '\0' and '/'. Beware that in
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WinNT/2k files which eg have the same name except for their case
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will not be distinguished by the standard utilities and thus a "del
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filename" will delete both "filename" and "fileName" without
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warning. */
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WinNT/2k/2003 by default files which eg have the same name except
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for their case will not be distinguished by the standard utilities
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and thus a "del filename" will delete both "filename" and "fileName"
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without warning. However if for example Services For Unix (SFU) are
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installed and the case sensitive option was enabled at installation
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time, then you can create/access/delete such files.
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Note that even SFU places restrictions on the filenames beyond the
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'\0' and '/' and in particular the following set of characters is
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not allowed: '"', '/', '<', '>', '\'. All other characters,
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including the ones no allowed in WIN32 namespace are allowed.
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Tested with SFU 3.5 (this is now free) running on Windows XP. */
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FILE_NAME_WIN32 = 0x01,
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/* The standard WinNT/2k NTFS long filenames. Case insensitive. All
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Unicode chars except: '\0', '"', '*', '/', ':', '<', '>', '?', '\',
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@@ -2375,20 +2382,20 @@ typedef u8 EA_FLAGS;
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/*
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* Attribute: Extended attribute (EA) (0xe0).
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*
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* NOTE: Always non-resident. (Is this true?)
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* NOTE: Can be resident or non-resident.
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*
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* Like the attribute list and the index buffer list, the EA attribute value is
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* a sequence of EA_ATTR variable length records.
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*
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* FIXME: It appears weird that the EA name is not unicode. Is it true?
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*/
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typedef struct {
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le32 next_entry_offset; /* Offset to the next EA_ATTR. */
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EA_FLAGS flags; /* Flags describing the EA. */
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u8 ea_name_length; /* Length of the name of the EA in bytes. */
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u8 ea_name_length; /* Length of the name of the EA in bytes
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excluding the '\0' byte terminator. */
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le16 ea_value_length; /* Byte size of the EA's value. */
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u8 ea_name[0]; /* Name of the EA. */
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u8 ea_value[0]; /* The value of the EA. Immediately follows
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u8 ea_name[0]; /* Name of the EA. Note this is ASCII, not
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Unicode and it is zero terminated. */
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u8 ea_value[0]; /* The value of the EA. Immediately follows
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the name. */
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} __attribute__ ((__packed__)) EA_ATTR;
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