Input: implement proper locking in input core
Also add some kerneldoc documentation to input.h Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -845,7 +845,7 @@ struct ff_rumble_effect {
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* defining effect parameters
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*
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* This structure is sent through ioctl from the application to the driver.
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* To create a new effect aplication should set its @id to -1; the kernel
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* To create a new effect application should set its @id to -1; the kernel
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* will return assigned @id which can later be used to update or delete
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* this effect.
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*
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@ -925,9 +925,82 @@ struct ff_effect {
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#define BIT(x) (1UL<<((x)%BITS_PER_LONG))
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#define LONG(x) ((x)/BITS_PER_LONG)
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/**
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* struct input_dev - represents an input device
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* @name: name of the device
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* @phys: physical path to the device in the system hierarchy
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* @uniq: unique identification code for the device (if device has it)
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* @id: id of the device (struct input_id)
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* @evbit: bitmap of types of events supported by the device (EV_KEY,
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* EV_REL, etc.)
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* @keybit: bitmap of keys/buttons this device has
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* @relbit: bitmap of relative axes for the device
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* @absbit: bitmap of absolute axes for the device
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* @mscbit: bitmap of miscellaneous events supported by the device
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* @ledbit: bitmap of leds present on the device
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* @sndbit: bitmap of sound effects supported by the device
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* @ffbit: bitmap of force feedback effects supported by the device
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* @swbit: bitmap of switches present on the device
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* @keycodemax: size of keycode table
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* @keycodesize: size of elements in keycode table
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* @keycode: map of scancodes to keycodes for this device
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* @setkeycode: optional method to alter current keymap, used to implement
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* sparse keymaps. If not supplied default mechanism will be used
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* @getkeycode: optional method to retrieve current keymap. If not supplied
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* default mechanism will be used
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* @ff: force feedback structure associated with the device if device
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* supports force feedback effects
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* @repeat_key: stores key code of the last key pressed; used to implement
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* software autorepeat
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* @timer: timer for software autorepeat
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* @sync: set to 1 when there were no new events since last EV_SYNC
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* @abs: current values for reports from absolute axes
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* @rep: current values for autorepeat parameters (delay, rate)
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* @key: reflects current state of device's keys/buttons
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* @led: reflects current state of device's LEDs
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* @snd: reflects current state of sound effects
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* @sw: reflects current state of device's switches
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* @absmax: maximum values for events coming from absolute axes
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* @absmin: minimum values for events coming from absolute axes
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* @absfuzz: describes noisiness for axes
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* @absflat: size of the center flat position (used by joydev)
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* @open: this method is called when the very first user calls
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* input_open_device(). The driver must prepare the device
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* to start generating events (start polling thread,
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* request an IRQ, submit URB, etc.)
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* @close: this method is called when the very last user calls
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* input_close_device().
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* @flush: purges the device. Most commonly used to get rid of force
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* feedback effects loaded into the device when disconnecting
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* from it
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* @event: event handler for events sent _to_ the device, like EV_LED
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* or EV_SND. The device is expected to carry out the requested
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* action (turn on a LED, play sound, etc.) The call is protected
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* by @event_lock and must not sleep
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* @grab: input handle that currently has the device grabbed (via
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* EVIOCGRAB ioctl). When a handle grabs a device it becomes sole
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* recipient for all input events coming from the device
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* @event_lock: this spinlock is is taken when input core receives
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* and processes a new event for the device (in input_event()).
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* Code that accesses and/or modifies parameters of a device
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* (such as keymap or absmin, absmax, absfuzz, etc.) after device
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* has been registered with input core must take this lock.
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* @mutex: serializes calls to open(), close() and flush() methods
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* @users: stores number of users (input handlers) that opened this
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* device. It is used by input_open_device() and input_close_device()
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* to make sure that dev->open() is only called when the first
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* user opens device and dev->close() is called when the very
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* last user closes the device
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* @going_away: marks devices that are in a middle of unregistering and
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* causes input_open_device*() fail with -ENODEV.
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* @dev: driver model's view of this device
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* @h_list: list of input handles associated with the device. When
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* accessing the list dev->mutex must be held
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* @node: used to place the device onto input_dev_list
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*/
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struct input_dev {
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void *private;
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void *private; /* do not use */
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const char *name;
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const char *phys;
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@ -955,8 +1028,6 @@ struct input_dev {
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unsigned int repeat_key;
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struct timer_list timer;
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int state;
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int sync;
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int abs[ABS_MAX + 1];
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@ -979,8 +1050,11 @@ struct input_dev {
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struct input_handle *grab;
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struct mutex mutex; /* serializes open and close operations */
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spinlock_t event_lock;
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struct mutex mutex;
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unsigned int users;
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int going_away;
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struct device dev;
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union { /* temporarily so while we switching to struct device */
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@ -1046,7 +1120,9 @@ struct input_handle;
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/**
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* struct input_handler - implements one of interfaces for input devices
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* @private: driver-specific data
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* @event: event handler
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* @event: event handler. This method is being called by input core with
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* interrupts disabled and dev->event_lock spinlock held and so
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* it may not sleep
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* @connect: called when attaching a handler to an input device
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* @disconnect: disconnects a handler from input device
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* @start: starts handler for given handle. This function is called by
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@ -1058,10 +1134,18 @@ struct input_handle;
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* @name: name of the handler, to be shown in /proc/bus/input/handlers
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* @id_table: pointer to a table of input_device_ids this driver can
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* handle
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* @blacklist: prointer to a table of input_device_ids this driver should
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* @blacklist: pointer to a table of input_device_ids this driver should
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* ignore even if they match @id_table
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* @h_list: list of input handles associated with the handler
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* @node: for placing the driver onto input_handler_list
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*
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* Input handlers attach to input devices and create input handles. There
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* are likely several handlers attached to any given input device at the
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* same time. All of them will get their copy of input event generated by
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* the device.
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*
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* Note that input core serializes calls to connect() and disconnect()
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* methods.
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*/
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struct input_handler {
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@ -1083,6 +1167,18 @@ struct input_handler {
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struct list_head node;
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};
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/**
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* struct input_handle - links input device with an input handler
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* @private: handler-specific data
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* @open: counter showing whether the handle is 'open', i.e. should deliver
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* events from its device
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* @name: name given to the handle by handler that created it
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* @dev: input device the handle is attached to
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* @handler: handler that works with the device through this handle
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* @d_node: used to put the handle on device's list of attached handles
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* @h_node: used to put the handle on handler's list of handles from which
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* it gets events
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*/
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struct input_handle {
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void *private;
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@ -1205,7 +1301,7 @@ extern struct class input_class;
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* @max_effects: maximum number of effects supported by device
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* @effects: pointer to an array of effects currently loaded into device
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* @effect_owners: array of effect owners; when file handle owning
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* an effect gets closed the effcet is automatically erased
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* an effect gets closed the effect is automatically erased
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*
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* Every force-feedback device must implement upload() and playback()
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* methods; erase() is optional. set_gain() and set_autocenter() need
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