Input: drivers/input/joystick - don't access dev->private directly

Use input_get_drvdata() and input_set_drvdata() instead.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov
2007-04-12 01:34:14 -04:00
parent 40b9b0b82e
commit 8715c1cfad
20 changed files with 59 additions and 49 deletions

View File

@ -241,7 +241,7 @@ static void a3d_adc_close(struct gameport *gameport)
static int a3d_open(struct input_dev *dev)
{
struct a3d *a3d = dev->private;
struct a3d *a3d = input_get_drvdata(dev);
gameport_start_polling(a3d->gameport);
return 0;
@ -253,7 +253,7 @@ static int a3d_open(struct input_dev *dev)
static void a3d_close(struct input_dev *dev)
{
struct a3d *a3d = dev->private;
struct a3d *a3d = input_get_drvdata(dev);
gameport_stop_polling(a3d->gameport);
}
@ -315,10 +315,11 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
input_dev->id.product = a3d->mode;
input_dev->id.version = 0x0100;
input_dev->cdev.dev = &gameport->dev;
input_dev->private = a3d;
input_dev->open = a3d_open;
input_dev->close = a3d_close;
input_set_drvdata(input_dev, a3d);
if (a3d->mode == A3D_MODE_PXL) {
int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };