[PATCH] parport_cs: don't play games with resources
pcmcia_request_io() doesn't mark the resource as busy in 2.6., therefore there's no need to work around the registration of the resources into the resource tree. Signed-off-by: Dominik Brodowski <linux@dominikbrodowski.net>
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@@ -226,9 +226,6 @@ void parport_config(dev_link_t *link)
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CS_CHECK(RequestIRQ, pcmcia_request_irq(handle, &link->irq));
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CS_CHECK(RequestIRQ, pcmcia_request_irq(handle, &link->irq));
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CS_CHECK(RequestConfiguration, pcmcia_request_configuration(handle, &link->conf));
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CS_CHECK(RequestConfiguration, pcmcia_request_configuration(handle, &link->conf));
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release_region(link->io.BasePort1, link->io.NumPorts1);
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if (link->io.NumPorts2)
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release_region(link->io.BasePort2, link->io.NumPorts2);
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p = parport_pc_probe_port(link->io.BasePort1, link->io.BasePort2,
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p = parport_pc_probe_port(link->io.BasePort1, link->io.BasePort2,
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link->irq.AssignedIRQ, PARPORT_DMA_NONE,
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link->irq.AssignedIRQ, PARPORT_DMA_NONE,
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NULL);
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NULL);
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@@ -277,11 +274,6 @@ void parport_cs_release(dev_link_t *link)
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if (info->ndev) {
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if (info->ndev) {
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struct parport *p = info->port;
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struct parport *p = info->port;
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parport_pc_unregister_port(p);
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parport_pc_unregister_port(p);
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request_region(link->io.BasePort1, link->io.NumPorts1,
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info->node.dev_name);
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if (link->io.NumPorts2)
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request_region(link->io.BasePort2, link->io.NumPorts2,
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info->node.dev_name);
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}
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}
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info->ndev = 0;
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info->ndev = 0;
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link->dev = NULL;
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link->dev = NULL;
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