Input: update the force feedback documentation
Signed-off-by: Anssi Hannula <anssi.hannula@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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Dmitry Torokhov
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bb3caf7f43
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8b8277a174
@ -667,98 +667,167 @@ struct input_absinfo {
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/*
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* Structures used in ioctls to upload effects to a device
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* The first structures are not passed directly by using ioctls.
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* They are sub-structures of the actually sent structure (called ff_effect)
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* They are pieces of a bigger structure (called ff_effect)
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*/
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/*
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* All duration values are expressed in ms. Values above 32767 ms (0x7fff)
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* should not be used and have unspecified results.
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*/
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/**
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* struct ff_replay - defines scheduling of the effect
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* @length: duration of the effect
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* @delay: delay before effect should start playing
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*/
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struct ff_replay {
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__u16 length; /* Duration of an effect in ms. All other times are also expressed in ms */
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__u16 delay; /* Time to wait before to start playing an effect */
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__u16 length;
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__u16 delay;
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};
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/**
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* struct ff_trigger - defines what triggers the effect
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* @button: number of the button triggering the effect
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* @interval: controls how soon the effect can be re-triggered
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*/
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struct ff_trigger {
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__u16 button; /* Number of button triggering an effect */
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__u16 interval; /* Time to wait before an effect can be re-triggered (ms) */
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__u16 button;
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__u16 interval;
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};
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/**
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* struct ff_envelope - generic effect envelope
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* @attack_length: duration of the attack (ms)
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* @attack_level: level at the beginning of the attack
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* @fade_length: duration of fade (ms)
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* @fade_level: level at the end of fade
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*
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* The @attack_level and @fade_level are absolute values; when applying
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* envelope force-feedback core will convert to positive/negative
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* value based on polarity of the default level of the effect.
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* Valid range for the attack and fade levels is 0x0000 - 0x7fff
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*/
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struct ff_envelope {
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__u16 attack_length; /* Duration of attack (ms) */
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__u16 attack_level; /* Level at beginning of attack */
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__u16 fade_length; /* Duration of fade (ms) */
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__u16 fade_level; /* Level at end of fade */
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__u16 attack_length;
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__u16 attack_level;
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__u16 fade_length;
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__u16 fade_level;
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};
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/* FF_CONSTANT */
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/**
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* struct ff_constant_effect - defines parameters of a constant effect
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* @level: strength of the effect; may be negative
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* @envelope: envelope data
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*/
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struct ff_constant_effect {
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__s16 level; /* Strength of effect. Negative values are OK */
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__s16 level;
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struct ff_envelope envelope;
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};
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/* FF_RAMP */
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/**
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* struct ff_ramp_effect - defines parameters of a ramp effect
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* @start_level: beginning strength of the effect; may be negative
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* @end_level: final strength of the effect; may be negative
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* @envelope: envelope data
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*/
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struct ff_ramp_effect {
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__s16 start_level;
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__s16 end_level;
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struct ff_envelope envelope;
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};
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/* FF_SPRING of FF_FRICTION */
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/**
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* struct ff_condition_effect - defines a spring or friction effect
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* @right_saturation: maximum level when joystick moved all way to the right
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* @left_saturation: same for the left side
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* @right_coeff: controls how fast the force grows when the joystick moves
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* to the right
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* @left_coeff: same for the left side
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* @deadband: size of the dead zone, where no force is produced
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* @center: position of the dead zone
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*/
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struct ff_condition_effect {
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__u16 right_saturation; /* Max level when joystick is on the right */
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__u16 left_saturation; /* Max level when joystick in on the left */
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__u16 right_saturation;
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__u16 left_saturation;
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__s16 right_coeff; /* Indicates how fast the force grows when the
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joystick moves to the right */
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__s16 left_coeff; /* Same for left side */
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__u16 deadband; /* Size of area where no force is produced */
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__s16 center; /* Position of dead zone */
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__s16 right_coeff;
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__s16 left_coeff;
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__u16 deadband;
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__s16 center;
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};
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/* FF_PERIODIC */
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/**
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* struct ff_periodic_effect - defines parameters of a periodic effect
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* @waveform: kind of the effect (wave)
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* @period: period of the wave (ms)
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* @magnitude: peak value
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* @offset: mean value of the wave (roughly)
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* @phase: 'horizontal' shift
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* @envelope: envelope data
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* @custom_len: number of samples (FF_CUSTOM only)
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* @custom_data: buffer of samples (FF_CUSTOM only)
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*
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* Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP,
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* FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined
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* for the time being as no driver supports it yet.
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*
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* Note: the data pointed by custom_data is copied by the driver.
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* You can therefore dispose of the memory after the upload/update.
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*/
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struct ff_periodic_effect {
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__u16 waveform; /* Kind of wave (sine, square...) */
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__u16 period; /* in ms */
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__s16 magnitude; /* Peak value */
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__s16 offset; /* Mean value of wave (roughly) */
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__u16 phase; /* 'Horizontal' shift */
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__u16 waveform;
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__u16 period;
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__s16 magnitude;
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__s16 offset;
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__u16 phase;
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struct ff_envelope envelope;
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/* Only used if waveform == FF_CUSTOM */
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__u32 custom_len; /* Number of samples */
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__s16 *custom_data; /* Buffer of samples */
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/* Note: the data pointed by custom_data is copied by the driver. You can
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* therefore dispose of the memory after the upload/update */
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__u32 custom_len;
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__s16 *custom_data;
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};
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/* FF_RUMBLE */
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/* Some rumble pads have two motors of different weight.
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strong_magnitude represents the magnitude of the vibration generated
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by the heavy motor.
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*/
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/**
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* struct ff_rumble_effect - defines parameters of a periodic effect
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* @strong_magnitude: magnitude of the heavy motor
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* @weak_magnitude: magnitude of the light one
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*
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* Some rumble pads have two motors of different weight. Strong_magnitude
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* represents the magnitude of the vibration generated by the heavy one.
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*/
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struct ff_rumble_effect {
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__u16 strong_magnitude; /* Magnitude of the heavy motor */
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__u16 weak_magnitude; /* Magnitude of the light one */
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__u16 strong_magnitude;
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__u16 weak_magnitude;
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};
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/*
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* Structure sent through ioctl from the application to the driver
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/**
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* struct ff_effect - defines force feedback effect
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* @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING,
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* FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM)
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* @id: an unique id assigned to an effect
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* @direction: direction of the effect
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* @trigger: trigger conditions (struct ff_trigger)
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* @replay: scheduling of the effect (struct ff_replay)
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* @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect,
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* ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further
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* defining effect parameters
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*
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* This structure is sent through ioctl from the application to the driver.
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* To create a new effect aplication should set its @id to -1; the kernel
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* will return assigned @id which can later be used to update or delete
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* this effect.
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*
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* Direction of the effect is encoded as follows:
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* 0 deg -> 0x0000 (down)
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* 90 deg -> 0x4000 (left)
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* 180 deg -> 0x8000 (up)
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* 270 deg -> 0xC000 (right)
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*/
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struct ff_effect {
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__u16 type;
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/* Following field denotes the unique id assigned to an effect.
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* If user sets if to -1, a new effect is created, and its id is returned in the same field
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* Else, the user sets it to the effect id it wants to update.
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*/
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__s16 id;
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__u16 direction; /* Direction. 0 deg -> 0x0000 (down)
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90 deg -> 0x4000 (left)
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180 deg -> 0x8000 (up)
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270 deg -> 0xC000 (right)
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*/
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__u16 direction;
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struct ff_trigger trigger;
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struct ff_replay replay;
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