powerpc/ps3: Replace the flip_ctl logic in ps3av and ps3fb by a mutex
Introduce ps3_gpu_mutex to synchronizes GPU-related operations, like: - invoking the L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT command using the lv1_gpu_context_attribute() hypervisor call, - handling the PS3AV_CID_AVB_PARAM packet in the PS3 A/V Settings driver. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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Paul Mackerras
parent
486936cd93
commit
9b82f3e617
@@ -864,7 +864,7 @@ int ps3av_cmd_avb_param(struct ps3av_pkt_avb_param *avb, u32 send_len)
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{
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int res;
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ps3av_flip_ctl(0); /* flip off */
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mutex_lock(&ps3_gpu_mutex);
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/* avb packet */
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res = ps3av_do_pkt(PS3AV_CID_AVB_PARAM, send_len, sizeof(*avb),
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@@ -878,7 +878,7 @@ int ps3av_cmd_avb_param(struct ps3av_pkt_avb_param *avb, u32 send_len)
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res);
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out:
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ps3av_flip_ctl(1); /* flip on */
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mutex_unlock(&ps3_gpu_mutex);
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return res;
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}
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