[POWERPC] PS3: Frame buffer system-bus rework

Convert the ps3fb device from a platform device to a PS3 system bus device.
Fix the remove and shutdown methods to support kexec and to make ps3fb a
loadable module.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
This commit is contained in:
Geert Uytterhoeven
2007-06-16 08:05:38 +10:00
committed by Paul Mackerras
parent 13a5e30cf7
commit 9e6b99bd44
4 changed files with 137 additions and 184 deletions

View File

@@ -107,7 +107,7 @@ static void ps3_panic(char *str)
while(1);
}
#ifdef CONFIG_FB_PS3
#if defined(CONFIG_FB_PS3) || defined(CONFIG_FB_PS3_MODULE)
static void prealloc(struct ps3_prealloc *p)
{
if (!p->size)
@@ -125,10 +125,11 @@ static void prealloc(struct ps3_prealloc *p)
}
struct ps3_prealloc ps3fb_videomemory = {
.name = "ps3fb videomemory",
.size = CONFIG_FB_PS3_DEFAULT_SIZE_M*1024*1024,
.align = 1024*1024 /* the GPU requires 1 MiB alignment */
.name = "ps3fb videomemory",
.size = CONFIG_FB_PS3_DEFAULT_SIZE_M*1024*1024,
.align = 1024*1024 /* the GPU requires 1 MiB alignment */
};
EXPORT_SYMBOL_GPL(ps3fb_videomemory);
#define prealloc_ps3fb_videomemory() prealloc(&ps3fb_videomemory)
static int __init early_parse_ps3fb(char *p)