x86: unify x86_32 and x86_64 play_dead into one function

Add the new play_dead into smpboot.c, as it fits more cleanly in there
alongside other CONFIG_HOTPLUG functions.

Separate out the common code into its own function.

Signed-off-by: Alex Nixon <alex.nixon@citrix.com>
Acked-by: Jeremy Fitzhardinge <jeremy@goop.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
This commit is contained in:
Alex Nixon
2008-08-22 11:52:13 +01:00
committed by Ingo Molnar
parent 3790025863
commit a21f5d88c1
4 changed files with 30 additions and 55 deletions

View File

@@ -72,38 +72,6 @@ unsigned long thread_saved_pc(struct task_struct *tsk)
return ((unsigned long *)tsk->thread.sp)[3];
}
#ifdef CONFIG_HOTPLUG_CPU
#include <asm/nmi.h>
/* We don't actually take CPU down, just spin without interrupts. */
void native_play_dead(void)
{
int cpu = raw_smp_processor_id();
idle_task_exit();
reset_lazy_tlbstate();
irq_ctx_exit(cpu);
mb();
/* Ack it */
__get_cpu_var(cpu_state) = CPU_DEAD;
/*
* With physical CPU hotplug, we should halt the cpu
*/
local_irq_disable();
/* mask all interrupts, flush any and all caches, and halt */
wbinvd_halt();
}
#else
void native_play_dead(void)
{
BUG();
}
#endif /* CONFIG_HOTPLUG_CPU */
/*
* The idle thread. There's no useful work to be
* done, so just try to conserve power and have a