x86: unify x86_32 and x86_64 play_dead into one function
Add the new play_dead into smpboot.c, as it fits more cleanly in there alongside other CONFIG_HOTPLUG functions. Separate out the common code into its own function. Signed-off-by: Alex Nixon <alex.nixon@citrix.com> Acked-by: Jeremy Fitzhardinge <jeremy@goop.org> Signed-off-by: Ingo Molnar <mingo@elte.hu>
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@@ -72,38 +72,6 @@ unsigned long thread_saved_pc(struct task_struct *tsk)
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return ((unsigned long *)tsk->thread.sp)[3];
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}
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#ifdef CONFIG_HOTPLUG_CPU
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#include <asm/nmi.h>
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/* We don't actually take CPU down, just spin without interrupts. */
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void native_play_dead(void)
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{
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int cpu = raw_smp_processor_id();
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idle_task_exit();
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reset_lazy_tlbstate();
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irq_ctx_exit(cpu);
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mb();
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/* Ack it */
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__get_cpu_var(cpu_state) = CPU_DEAD;
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/*
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* With physical CPU hotplug, we should halt the cpu
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*/
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local_irq_disable();
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/* mask all interrupts, flush any and all caches, and halt */
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wbinvd_halt();
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}
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#else
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void native_play_dead(void)
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{
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BUG();
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}
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#endif /* CONFIG_HOTPLUG_CPU */
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/*
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* The idle thread. There's no useful work to be
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* done, so just try to conserve power and have a
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