Fix colors for Mach64
Use the same color-calculating algorithm as in atyfb_imageblit in this driver or in generic cfb_fillrect. This patch fixes bad colors when using an accelerator in 15-bit and 16-bit modes. Signed-off-by: Mikulas Patocka <mpatocka@redhat.com> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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committed by
Linus Torvalds
parent
aef4b9aaae
commit
a57ee62749
@@ -242,7 +242,7 @@ void atyfb_copyarea(struct fb_info *info, const struct fb_copyarea *area)
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void atyfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
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void atyfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
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{
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{
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struct atyfb_par *par = (struct atyfb_par *) info->par;
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struct atyfb_par *par = (struct atyfb_par *) info->par;
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u32 color = rect->color, dx = rect->dx, width = rect->width, rotation = 0;
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u32 color, dx = rect->dx, width = rect->width, rotation = 0;
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if (par->asleep)
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if (par->asleep)
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return;
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return;
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@@ -253,8 +253,11 @@ void atyfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
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return;
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return;
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}
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}
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color |= (rect->color << 8);
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if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
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color |= (rect->color << 16);
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info->fix.visual == FB_VISUAL_DIRECTCOLOR)
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color = ((u32 *)(info->pseudo_palette))[rect->color];
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else
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color = rect->color;
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if (info->var.bits_per_pixel == 24) {
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if (info->var.bits_per_pixel == 24) {
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/* In 24 bpp, the engine is in 8 bpp - this requires that all */
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/* In 24 bpp, the engine is in 8 bpp - this requires that all */
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