[media] media: Entity graph traversal

Add media entity graph traversal. The traversal follows enabled links by
depth first. Traversing graph backwards is prevented by comparing the next
possible entity in the graph with the previous one. Multiply connected
graphs are thus not supported.

Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Vimarsh Zutshi <vimarsh.zutshi@gmail.com>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
This commit is contained in:
Sakari Ailus
2010-03-07 16:14:14 -03:00
committed by Mauro Carvalho Chehab
parent 53e269c102
commit a5ccc48a7c
3 changed files with 172 additions and 0 deletions

View File

@@ -84,6 +84,121 @@ media_entity_cleanup(struct media_entity *entity)
}
EXPORT_SYMBOL_GPL(media_entity_cleanup);
/* -----------------------------------------------------------------------------
* Graph traversal
*/
static struct media_entity *
media_entity_other(struct media_entity *entity, struct media_link *link)
{
if (link->source->entity == entity)
return link->sink->entity;
else
return link->source->entity;
}
/* push an entity to traversal stack */
static void stack_push(struct media_entity_graph *graph,
struct media_entity *entity)
{
if (graph->top == MEDIA_ENTITY_ENUM_MAX_DEPTH - 1) {
WARN_ON(1);
return;
}
graph->top++;
graph->stack[graph->top].link = 0;
graph->stack[graph->top].entity = entity;
}
static struct media_entity *stack_pop(struct media_entity_graph *graph)
{
struct media_entity *entity;
entity = graph->stack[graph->top].entity;
graph->top--;
return entity;
}
#define stack_peek(en) ((en)->stack[(en)->top - 1].entity)
#define link_top(en) ((en)->stack[(en)->top].link)
#define stack_top(en) ((en)->stack[(en)->top].entity)
/**
* media_entity_graph_walk_start - Start walking the media graph at a given entity
* @graph: Media graph structure that will be used to walk the graph
* @entity: Starting entity
*
* This function initializes the graph traversal structure to walk the entities
* graph starting at the given entity. The traversal structure must not be
* modified by the caller during graph traversal. When done the structure can
* safely be freed.
*/
void media_entity_graph_walk_start(struct media_entity_graph *graph,
struct media_entity *entity)
{
graph->top = 0;
graph->stack[graph->top].entity = NULL;
stack_push(graph, entity);
}
EXPORT_SYMBOL_GPL(media_entity_graph_walk_start);
/**
* media_entity_graph_walk_next - Get the next entity in the graph
* @graph: Media graph structure
*
* Perform a depth-first traversal of the given media entities graph.
*
* The graph structure must have been previously initialized with a call to
* media_entity_graph_walk_start().
*
* Return the next entity in the graph or NULL if the whole graph have been
* traversed.
*/
struct media_entity *
media_entity_graph_walk_next(struct media_entity_graph *graph)
{
if (stack_top(graph) == NULL)
return NULL;
/*
* Depth first search. Push entity to stack and continue from
* top of the stack until no more entities on the level can be
* found.
*/
while (link_top(graph) < stack_top(graph)->num_links) {
struct media_entity *entity = stack_top(graph);
struct media_link *link = &entity->links[link_top(graph)];
struct media_entity *next;
/* The link is not enabled so we do not follow. */
if (!(link->flags & MEDIA_LNK_FL_ENABLED)) {
link_top(graph)++;
continue;
}
/* Get the entity in the other end of the link . */
next = media_entity_other(entity, link);
/* Was it the entity we came here from? */
if (next == stack_peek(graph)) {
link_top(graph)++;
continue;
}
/* Push the new entity to stack and start over. */
link_top(graph)++;
stack_push(graph, next);
}
return stack_pop(graph);
}
EXPORT_SYMBOL_GPL(media_entity_graph_walk_next);
/* -----------------------------------------------------------------------------
* Links management
*/
static struct media_link *media_entity_add_link(struct media_entity *entity)
{
if (entity->num_links >= entity->max_links) {