[PATCH] V4L/DVB: (3086c) Whitespaces cleanups part 3
Clean up whitespaces at v4l/dvb files Signed-off-by: Mauro Carvalho Chehab <mchehab@brturbo.com.br> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Linus Torvalds
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808824b5f7
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afd1a0c9ac
@@ -32,39 +32,39 @@
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typedef enum {
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AUDIO_SOURCE_DEMUX, /* Select the demux as the main source */
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AUDIO_SOURCE_DEMUX, /* Select the demux as the main source */
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AUDIO_SOURCE_MEMORY /* Select internal memory as the main source */
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} audio_stream_source_t;
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typedef enum {
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AUDIO_STOPPED, /* Device is stopped */
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AUDIO_PLAYING, /* Device is currently playing */
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AUDIO_PLAYING, /* Device is currently playing */
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AUDIO_PAUSED /* Device is paused */
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} audio_play_state_t;
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typedef enum {
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AUDIO_STEREO,
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AUDIO_MONO_LEFT,
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AUDIO_STEREO,
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AUDIO_MONO_LEFT,
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AUDIO_MONO_RIGHT
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} audio_channel_select_t;
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typedef struct audio_mixer {
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unsigned int volume_left;
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unsigned int volume_right;
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unsigned int volume_left;
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unsigned int volume_right;
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// what else do we need? bass, pass-through, ...
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} audio_mixer_t;
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typedef struct audio_status {
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int AV_sync_state; /* sync audio and video? */
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int mute_state; /* audio is muted */
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audio_play_state_t play_state; /* current playback state */
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audio_stream_source_t stream_source; /* current stream source */
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audio_channel_select_t channel_select; /* currently selected channel */
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int bypass_mode; /* pass on audio data to */
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int AV_sync_state; /* sync audio and video? */
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int mute_state; /* audio is muted */
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audio_play_state_t play_state; /* current playback state */
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audio_stream_source_t stream_source; /* current stream source */
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audio_channel_select_t channel_select; /* currently selected channel */
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int bypass_mode; /* pass on audio data to */
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audio_mixer_t mixer_state; /* current mixer state */
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} audio_status_t; /* separate decoder hardware */
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@@ -74,8 +74,8 @@ struct audio_karaoke{ /* if Vocal1 or Vocal2 are non-zero, they get mixed */
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int vocal1; /* into left and right t at 70% each */
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int vocal2; /* if both, Vocal1 and Vocal2 are non-zero, Vocal1 gets*/
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int melody; /* mixed into the left channel and */
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/* Vocal2 into the right channel at 100% each. */
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/* if Melody is non-zero, the melody channel gets mixed*/
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/* Vocal2 into the right channel at 100% each. */
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/* if Melody is non-zero, the melody channel gets mixed*/
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} audio_karaoke_t; /* into left and right */
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