workqueue: reimplement work flushing using linked works
A work is linked to the next one by having WORK_STRUCT_LINKED bit set and these links can be chained. When a linked work is dispatched to a worker, all linked works are dispatched to the worker's newly added ->scheduled queue and processed back-to-back. Currently, as there's only single worker per cwq, having linked works doesn't make any visible behavior difference. This change is to prepare for multiple shared workers per cpu. Signed-off-by: Tejun Heo <tj@kernel.org>
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@ -24,8 +24,9 @@ typedef void (*work_func_t)(struct work_struct *work);
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enum {
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WORK_STRUCT_PENDING_BIT = 0, /* work item is pending execution */
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WORK_STRUCT_LINKED_BIT = 1, /* next work is linked to this one */
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#ifdef CONFIG_DEBUG_OBJECTS_WORK
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WORK_STRUCT_STATIC_BIT = 1, /* static initializer (debugobjects) */
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WORK_STRUCT_STATIC_BIT = 2, /* static initializer (debugobjects) */
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WORK_STRUCT_COLOR_SHIFT = 3, /* color for workqueue flushing */
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#else
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WORK_STRUCT_COLOR_SHIFT = 2, /* color for workqueue flushing */
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@ -34,6 +35,7 @@ enum {
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WORK_STRUCT_COLOR_BITS = 4,
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WORK_STRUCT_PENDING = 1 << WORK_STRUCT_PENDING_BIT,
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WORK_STRUCT_LINKED = 1 << WORK_STRUCT_LINKED_BIT,
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#ifdef CONFIG_DEBUG_OBJECTS_WORK
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WORK_STRUCT_STATIC = 1 << WORK_STRUCT_STATIC_BIT,
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#else
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