uml: eliminate interrupts in the idle loop
Now, the idle loop now longer needs SIGALRM firing - it can just sleep for the requisite amount of time and fake a timer interrupt when it finishes. Any use of ITIMER_REAL now goes away. disable_timer only turns off ITIMER_VIRTUAL. switch_timers is no longer needed, so it, and all calls, goes away. disable_timer now returns the amount of time remaining on the timer. default_idle uses this to tell idle_sleep how long to sleep. idle_sleep will call alarm_handler if nanosleep returns 0, which is the case if it didn't return early due to an interrupt. Otherwise, it just returns. Signed-off-by: Jeff Dike <jdike@linux.intel.com> Cc: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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committed by
Linus Torvalds
parent
d2753a6d19
commit
b160fb6309
@@ -120,7 +120,6 @@ void (*handlers[_NSIG])(int sig, struct sigcontext *sc);
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void handle_signal(int sig, struct sigcontext *sc)
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{
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unsigned long pending = 1UL << sig;
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int timer = switch_timers(0);
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do {
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int nested, bail;
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@@ -157,8 +156,6 @@ void handle_signal(int sig, struct sigcontext *sc)
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if (!nested)
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pending = from_irq_stack(nested);
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} while (pending);
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switch_timers(timer);
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}
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extern void hard_handler(int sig);
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