Kobject: rename kobject_add_ng() to kobject_add()
Now that the old kobject_add() function is gone, rename kobject_add_ng() to kobject_add() to clean up the namespace. Cc: Kay Sievers <kay.sievers@vrfy.org> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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@@ -586,8 +586,8 @@ int class_device_add(struct class_device *class_dev)
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else
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class_dev->kobj.parent = &parent_class->subsys.kobj;
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error = kobject_add_ng(&class_dev->kobj, class_dev->kobj.parent,
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"%s", class_dev->class_id);
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error = kobject_add(&class_dev->kobj, class_dev->kobj.parent,
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"%s", class_dev->class_id);
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if (error)
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goto out2;
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