[GFS2] Remove "reclaim limit"
This call to reclaim glocks is not needed, and in particular we don't want it in the fast path for locking glocks. The limit was entirely arbitrary anyway and we can't expect users to adjust things like this, the remaining code will do the right thing on its own. Signed-off-by: Steven Whitehouse <swhiteho@redhat.com>
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@ -507,21 +507,12 @@ static int rq_mutex(struct gfs2_holder *gh)
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static int rq_promote(struct gfs2_holder *gh)
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{
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struct gfs2_glock *gl = gh->gh_gl;
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struct gfs2_sbd *sdp = gl->gl_sbd;
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if (!relaxed_state_ok(gl->gl_state, gh->gh_state, gh->gh_flags)) {
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if (list_empty(&gl->gl_holders)) {
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gl->gl_req_gh = gh;
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set_bit(GLF_LOCK, &gl->gl_flags);
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spin_unlock(&gl->gl_spin);
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if (atomic_read(&sdp->sd_reclaim_count) >
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gfs2_tune_get(sdp, gt_reclaim_limit) &&
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!(gh->gh_flags & LM_FLAG_PRIORITY)) {
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gfs2_reclaim_glock(sdp);
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gfs2_reclaim_glock(sdp);
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}
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gfs2_glock_xmote_th(gh->gh_gl, gh);
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spin_lock(&gl->gl_spin);
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}
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