ceph: client types

We first define constants, types, and prototypes for the kernel client
proper.

A few subsystems are defined separately later: the MDS, OSD, and
monitor clients, and the messaging layer.

Signed-off-by: Sage Weil <sage@newdream.net>
This commit is contained in:
Sage Weil
2009-10-06 11:31:07 -07:00
parent 0dee3c28af
commit de57606c23
6 changed files with 1091 additions and 0 deletions

28
fs/ceph/types.h Normal file
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#ifndef _FS_CEPH_TYPES_H
#define _FS_CEPH_TYPES_H
/* needed before including ceph_fs.h */
#include <linux/in.h>
#include <linux/types.h>
#include <linux/fcntl.h>
#include <linux/string.h>
#include "ceph_fs.h"
#include "ceph_frag.h"
/*
* Identify inodes by both their ino AND snapshot id (a u64).
*/
struct ceph_vino {
u64 ino;
u64 snap;
};
/* context for the caps reservation mechanism */
struct ceph_cap_reservation {
int count;
};
#endif