[media] media: Pipelines and media streams
Drivers often need to associate pipeline objects to entities, and to take stream state into account when configuring entities and links. The pipeline API helps drivers manage that information. When starting streaming, drivers call media_entity_pipeline_start(). The function marks all entities connected to the given entity through enabled links, either directly or indirectly, as streaming. Similarly, when stopping the stream, drivers call media_entity_pipeline_stop(). The media_entity_pipeline_start() function takes a pointer to a media pipeline and stores it in every entity in the graph. Drivers should embed the media_pipeline structure in higher-level pipeline structures and can then access the pipeline through the media_entity structure. Link configuration will fail with -EBUSY by default if either end of the link is a streaming entity, unless the link is marked with the MEDIA_LNK_FL_DYNAMIC flag. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Hans Verkuil <hverkuil@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
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Mauro Carvalho Chehab
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97548ed4c4
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@ -106,6 +106,7 @@ struct media_pad_desc {
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#define MEDIA_LNK_FL_ENABLED (1 << 0)
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#define MEDIA_LNK_FL_IMMUTABLE (1 << 1)
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#define MEDIA_LNK_FL_DYNAMIC (1 << 2)
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struct media_link_desc {
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struct media_pad_desc source;
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