GFS2: Merge lock_dlm module into GFS2
This is the big patch that I've been working on for some time now. There are many reasons for wanting to make this change such as: o Reducing overhead by eliminating duplicated fields between structures o Simplifcation of the code (reduces the code size by a fair bit) o The locking interface is now the DLM interface itself as proposed some time ago. o Fewer lookups of glocks when processing replies from the DLM o Fewer memory allocations/deallocations for each glock o Scope to do further optimisations in the future (but this patch is more than big enough for now!) Please note that (a) this patch relates to the lock_dlm module and not the DLM itself, that is still a separate module; and (b) that we retain the ability to build GFS2 as a standalone single node filesystem with out requiring the DLM. This patch needs a lot of testing, hence my keeping it I restarted my -git tree after the last merge window. That way, this has the maximum exposure before its merged. This is (modulo a few minor bug fixes) the same patch that I've been posting on and off the the last three months and its passed a number of different tests so far. Signed-off-by: Steven Whitehouse <swhiteho@redhat.com>
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Steven Whitehouse
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@ -14,7 +14,6 @@
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#include <linux/module.h>
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#include <linux/init.h>
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#include <linux/gfs2_ondisk.h>
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#include <linux/lm_interface.h>
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#include <asm/atomic.h>
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#include "gfs2.h"
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@ -47,8 +46,6 @@ static void gfs2_init_glock_once(void *foo)
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INIT_HLIST_NODE(&gl->gl_list);
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spin_lock_init(&gl->gl_spin);
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INIT_LIST_HEAD(&gl->gl_holders);
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gl->gl_lvb = NULL;
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atomic_set(&gl->gl_lvb_count, 0);
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INIT_LIST_HEAD(&gl->gl_lru);
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INIT_LIST_HEAD(&gl->gl_ail_list);
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atomic_set(&gl->gl_ail_count, 0);
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