drm/i915: Skip GPU wait for scanout pin while wedged
Failing to pin a scanout buffer will most likely lead to a black screen, so if the GPU is wedged, then just let the pin happen and hope that things work out OK. v2: Just ignore any error from i915_gem_object_wait_rendering, as suggested by Chris Wilson Signed-off-by: Keith Packard <keithp@keithp.com>
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@@ -3113,7 +3113,7 @@ i915_gem_object_pin_to_display_plane(struct drm_i915_gem_object *obj,
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if (pipelined != obj->ring) {
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if (pipelined != obj->ring) {
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ret = i915_gem_object_wait_rendering(obj);
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ret = i915_gem_object_wait_rendering(obj);
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if (ret)
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if (ret == -ERESTARTSYS)
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return ret;
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return ret;
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}
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}
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