[PATCH] fbdev: stack reduction
Shrink the stack when calling the drawing alignment functions. Signed-off-by: James Simmons <jsimmons@www.infradead.org> Cc: "Antonino A. Daplas" <adaplas@hotpop.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Linus Torvalds
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303b86d991
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f1ab5dac25
@ -816,12 +816,9 @@ extern int unregister_framebuffer(struct fb_info *fb_info);
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extern int fb_prepare_logo(struct fb_info *fb_info);
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extern int fb_show_logo(struct fb_info *fb_info);
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extern char* fb_get_buffer_offset(struct fb_info *info, struct fb_pixmap *buf, u32 size);
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extern void fb_sysmove_buf_unaligned(struct fb_info *info, struct fb_pixmap *buf,
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u8 *dst, u32 d_pitch, u8 *src, u32 idx,
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extern void fb_pad_unaligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 idx,
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u32 height, u32 shift_high, u32 shift_low, u32 mod);
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extern void fb_sysmove_buf_aligned(struct fb_info *info, struct fb_pixmap *buf,
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u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch,
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u32 height);
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extern void fb_pad_aligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch, u32 height);
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extern void fb_set_suspend(struct fb_info *info, int state);
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extern int fb_get_color_depth(struct fb_var_screeninfo *var);
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extern int fb_get_options(char *name, char **option);
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