PS3 interrupt core update:
- Add ps3_alloc_irq() and ps3_free_irq(), to allocate a virtual interrupt
number for an interrupt outlet, which is needed by the PS3 GPU frame
buffer device and audio drivers
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Acked-by: Arnd Bergmann <arnd.bergmann@de.ibm.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
Change the PS3 irq allocation routines to take an argument indicating which
cpu (processor thread) the interrupt should be serviced on.
The current system configuration favors device interrupts that are serviced
on cpu0, so that is used as the default.
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Acked-by: Arnd Bergmann <arnd.bergmann@de.ibm.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
PS3 fixups for interrups on SMP.
Fixes the alignment of the interrupt status bitmap, changes the hypervisor
interrupt calls to the '_ext' versions that take an explicit processor
thread ID.
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Paul Mackerras <paulus@samba.org>