Introduce ps3_gpu_mutex to synchronizes GPU-related operations, like:
- invoking the L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT command using the
lv1_gpu_context_attribute() hypervisor call,
- handling the PS3AV_CID_AVB_PARAM packet in the PS3 A/V Settings driver.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
Add support for the channel status bit setting so that non-PCM
data stream can be sent (i.e. pass-through) via SPDIF/HDMI.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Acked-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
ps3av: eliminate PS3AV_DEBUG
- Move ps3av_cmd_av_monitor_info_dump from ps3av_cmd.c to ps3av.c, as
it's
used there only
- Integrate ps3av_cmd_av_hw_conf_dump() into its sole user
- Use pr_debug() for printing debug info
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Make the PS3 ps3av driver a loadable module.
- Replace static data with kmalloc()'ed.
o Allocate struct ps3av dynamically, as it contains data used as vuart
receive/transmit buffers
o Move static recv_buf from ps3av_do_pkt() to struct ps3av
- Move ps3av_vuart_{read,write}() from drivers/ps3/ps3av_cmd.c to
drivers/ps3/ps3av.c and make them static as they're used in that file only.
- Make device a PS3 system-bus device.
- Update copyright formatting.
- Make two new routines ps3av_register_flip_ctl() and ps3av_flip_ctl() to
support late binding of the frame buffer flip control routine.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>