Commit Graph

33 Commits

Author SHA1 Message Date
Linus Torvalds
e0da5c9a49 Merge branch 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/jikos/hid
Pull HID updates from Jiri Kosina:
 - i2c-hid is not querying init reports any more, as it's not mandated
   by the spec, and annoys quite a few devices during enumeration, by
   Bibek Basu
 - a lot of fixes for Logitech devices, by Simon Wood
 - hid-apple now has an option to switch between Option and Command
   mode, by Nanno Langstraat
 - Some more workarounds for severely broken ELO devices, by Oliver
   Neukum
 - more devm conversions, by Benjamin Tissoires
 - wiimote correctness fixes, by David Herrmann
 - a lot of added support for various new device IDs and random small
   fixes here and there"

* 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/jikos/hid: (34 commits)
  HID: enable Mayflash USB Gamecube Adapter
  HID: sony: Add force feedback support for Dualshock3 USB
  Input: usbtouchscreen: ignore eGalax/D-Wav/EETI HIDs
  HID: don't ignore eGalax/D-Wav/EETI HIDs
  HID: roccat: add missing special driver declarations
  HID:hid-lg4ff: Correct Auto-center strength for wheels other than MOMO and MOMO2
  HID:hid-lg4ff: Initialize device properties before we touch autocentering.
  HID:hid-lg4ff: ensure ConstantForce is disabled when set to 0
  HID:hid-lg4ff: Switch autocentering off when strength is set to zero.
  HID:hid-lg4ff: Scale autocentering force properly on Logitech wheel
  HID: roccat: fix Coverity CID 141438
  HID: multitouch: add manufacturer to Kconfig help text
  HID: logitech-dj: small cleanup in rdcat()
  HID: remove self-assignment from hid_input_report
  HID: hid-sensor-hub: fix report size
  HID: i2c-hid: Stop querying for init reports
  HID: roccat: add support for Ryos MK keyboards
  HID: roccat: generalize some common code
  HID: roccat: add new device return value
  HID: wiimote: add pro-controller analog stick calibration
  ...
2013-11-15 16:48:22 -08:00
Wolfram Sang
16735d022f tree-wide: use reinit_completion instead of INIT_COMPLETION
Use this new function to make code more comprehensible, since we are
reinitialzing the completion, not initializing.

[akpm@linux-foundation.org: linux-next resyncs]
Signed-off-by: Wolfram Sang <wsa@the-dreams.de>
Acked-by: Linus Walleij <linus.walleij@linaro.org> (personally at LCE13)
Cc: Ingo Molnar <mingo@kernel.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2013-11-15 09:32:21 +09:00
David Herrmann
08072dde33 HID: wiimote: add pro-controller analog stick calibration
The analog sticks of the pro-controller might report slightly off values.
To guarantee a uniform setup, we now calibrate analog-stick values during
pro-controller setup.

Unfortunately, the pro-controller fails during normal EEPROM reads and I
couldn't figure out whether there are any calibration values stored on the
device. Therefore, we now use the first values reported by the device (iff
they are not _way_ off, which would indicate movement) to initialize the
calibration values. To allow users to change this calibration data, we
provide a pro_calib sysfs attribute.

We also change the "flat" values so user-space correctly smoothes our
data. It makes slightly off zero-positions less visible while still
guaranteeing highly precise movement reports. Note that the pro controller
reports zero-positions in a quite huge range (at least: -100 to +100).

Reported-by: Rafael Brune <mail@rbrune.de>
Tested-by: Rafael Brune <mail@rbrune.de>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-10-30 14:13:29 +01:00
David Herrmann
f50f9aabf3 HID: wiimote: fix FF deadlock
The input core has an internal spinlock that is acquired during event
injection via input_event() and friends but also held during FF callbacks.
That means, there is no way to share a lock between event-injection and FF
handling. Unfortunately, this is what is required for wiimote state
tracking and what we do with state.lock and input->lock.

This deadlock can be triggered when using continuous data reporting and FF
on a wiimote device at the same time. I takes me at least 30m of
stress-testing to trigger it but users reported considerably shorter
times (http://bpaste.net/show/132504/) when using some gaming-console
emulators.

The real problem is that we have two copies of internal state, one in the
wiimote objects and the other in the input device. As the input-lock is
not supposed to be accessed from outside of input-core, we have no other
chance than offloading FF handling into a worker. This actually works
pretty nice and also allows to implictly merge fast rumble changes into a
single request.

Due to the 3-layered workers (rumble+queue+l2cap) this might reduce FF
responsiveness. Initial tests were fine so lets fix the race first and if
it turns out to be too slow we can always handle FF out-of-band and skip
the queue-worker.

Cc: <stable@vger.kernel.org> # 3.11+
Reported-by: Thomas Schneider
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-10-07 17:08:26 +02:00
Linus Torvalds
b04c99e3b8 Revert "Input: introduce BTN/ABS bits for drums and guitars"
This reverts commits 61e00655e9, 73f8645db1 and 8e22ecb603:
  "Input: introduce BTN/ABS bits for drums and guitars"
  "HID: wiimote: add support for Guitar-Hero drums"
  "HID: wiimote: add support for Guitar-Hero guitars"

The extra new ABS_xx values resulted in ABS_MAX no longer being a
power-of-two, which broke the comparison logic.  It also caused the
ioctl numbers to overflow into the next byte, causing problems for that.

We'll try again for 3.13.

Reported-by: Markus Trippelsdorf <markus@trippelsdorf.de>
Reported-by: Linus Torvalds <torvalds@linux-foundation.org>
Acked-by: David Herrmann <dh.herrmann@gmail.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Cc: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2013-09-07 09:48:41 -07:00
Nicolas Adenis-Lamarre
8e22ecb603 HID: wiimote: add support for Guitar-Hero guitars
Apart from drums, Guitar-Hero also ships with guitars. Use the recently
introduced input ABS/BTN-bits to report this to user-space.

Devices are reported as "Nintendo Wii Remote Guitar". If I ever get my
hands on "RockBand" guitars, I will try to report them via the same
interface so user-space does not have to bother which device it deals
with.

Signed-off-by: Nicolas.Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
(add commit-msg and adjust to new BTN_* IDs)
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-09-04 10:44:17 +02:00
David Herrmann
73f8645db1 HID: wiimote: add support for Guitar-Hero drums
Guitar-Hero comes with a drums extension. Use the newly introduced input
drums-bits to report this back to user-space. This is a usual extension
like any other device. Nothing special to take care of.

We report this to user-space as "Nintendo Wii Remote Drums". There are
other drums (like "RockBand" drums) which we currently do not support and
maybe will at some point. However, it is quite likely that we can report
these via the same interface. This allows user-space to work with them
without knowing the exact branding.
I couldn't find anyone who owns a "RockBand" device, though.

Initial-work-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-09-04 10:44:17 +02:00
David Herrmann
b8e0fe31a7 HID: wiimote: support Nintendo Wii U Pro Controller
The Wii U Pro Controller is a new Nintendo remote device that looks very
similar to the XBox controller. It has nearly the same features and uses
the same protocol as the Wii Remote.

We add a new wiimote extension device so the Pro Controller is properly
detected and supported.

The device reports MP support, which is odd and I couldn't get it working,
yet. Hence, we disable MP registers for now. Further investigation is
needed to see what extra capabilities are provided.

There are some other unknown bits in the extension reports that I couldn't
figure out what they do. You can use hidraw to access these if you're
interested.

We might want to hook up the "charging" and "USB" bits to the battery
device so user-space can query whether it is currently charged via USB.

Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-27 11:57:49 +02:00
David Herrmann
9f329741a6 HID: wiimote: add MP quirks
Devices which have built-in motion plus ports don't need MP detection
logic. The new WIIMOD_BUILTIN_MP modules sets the WIIPROTO_FLAG_BUILTIN_MP
flag which disables polling for MP.

Some other devices erroneously report that they support motion-plus. For
these devices and all devices without extension ports, we load
WIIMOD_NO_MP which sets WIIPROTO_FLAG_NO_MP. This effectively disables all
MP detection logic.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:06 +02:00
David Herrmann
45ec9fff86 HID: wiimote: remove old static extension support
We now have dynamic hotplug support so the old static extensions are no
longer needed nor used. Remove it along CONFIG_HID_WIIMOTE_EXT.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:05 +02:00
David Herrmann
d76f89e13a HID: wiimote: lock DRM mode during debugfs overwrite
If we write a DRM mode via debugfs, we shouldn't allow normal operations
to overwrite this DRM mode. This is important if we want to debug
3rd-party devices and we want to see what data is sent on each mode.

If we write NULL/0 as DRM, the lock is removed again so the best matching
DRM is chosen by wiimote core.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:04 +02:00
David Herrmann
34472d370f HID: wiimote: add Motion Plus extension module
Add parsers for motion plus data so we can hotplug motion plus extensions
and make use of them. This is mostly the same as the old static motion
plus parser.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:04 +02:00
David Herrmann
9d6f9ecb0c HID: wiimote: add Classic Controller extension
Add a new extension module for the classic controller so we get hotplug
support for this device. It is mostly the same as the old static classic
controller parser.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:03 +02:00
David Herrmann
b6ee67b37c HID: wiimote: add Nunchuk support
This moves the nunchuk parser over to an extension module. This allows to
make use of hotplugged Nunchuks instead of the old static parser.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:03 +02:00
David Herrmann
f1d4bed45b HID: wiimote: add Balance Board support
This adds Nintendo Wii Balance Board support to the new HOTPLUG capable
wiimote core. It is mostly copied from the old extension.

This also adds Balance Board device detection. Whenever we find a device
that supports the balance-board extension, we assume that it is a real
balance board and disable unsupported hardward like accelerometer, IR,
rumble and more.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:03 +02:00
David Herrmann
4148b6bf8a HID: wiimote: add extension hotplug support
The Wii Remote has several extension ports. The first port (EXT) provides
hotplug events whenever an extension is plugged. The second port (MP)
does not provide hotplug events by default. Instead, we have to map MP
into EXT to get events for it.

This patch introduces hotplug support for extensions. It is fairly
complicated to get this right because the Wii Remote sends a lot of
noise-hotplug events while activating extension ports. We need to filter
the events and only handle the events that are real hotplug events.

Mapping MP into EXT is easy. But if we want both, MP _and_ EXT at the same
time, we need to map MP into EXT and enable a passthrough-mode. This will
then send real EXT events through the mapped MP interleaved with real MP
events. But once MP is mapped, we no longer have access to the real EXT
registers so we need to perform setup _before_ mapping MP. Furthermore, we
no longer can read EXT IDs so we cannot verify if EXT is still the same
extension that we expect it to be.
We deal with this by unmapping MP whenever we got into a situation where
EXT might have changed. We then re-read EXT and MP and remap everything.

The real Wii Console takes a fairly easy approach: It simply reconnects to
the device on hotplug events that it didn't expect. So if a program wants
MP events, but MP is disconnected, it fails and reconnects so it can wait
for MP hotplug events again.
This simplifies hotplugging a lot because we just react on PLUG events and
ignore UNPLUG events.
The more sophisticated Wii applications avoid reconnection (well, they
still reconnect during many weird events, but at least not during UNPLUG)
but they start polling the device. This allows them to disable the device,
poll for the extension ports to settle and then initialize them again.
Unfortunately, this approach fails whenever an extension is replugged
while it is initialized. We would loose UNPLUG events and polling the
device later will give unreliable results because the extension port might
be in some weird state, even though it's actually unplugged.

Our approach is a real HOTPLUG approch. We keep track of the EXT and
mapped MP hotplug events whenever they occur. We then re-evaluate the
device state and initialize any possible new extension or deinitialize any
gone extension. Only during initialization, we set an extension port
ACTIVE. However, during an unplug event we mark them as INACTIVE. This
guarantess that a fast UNPLUG -> PLUG event sequence doesn't keep them
marked as PLUGGED+ACTIVE but only PLUGGED.
To deal with annoying noise-hotplug events during extension mapping, we
simply rescan the device before performing any mapping. This allows us to
ignore all the noise events as long as the device is in the correct state.

Long story short: EXT and MP registers are sparsely known and we need to
jump through hoops to get reliable HOTPLUG working. But while Nintendo
needs *FOUR* Bluetooth reconnections for the shortest imaginable
boot->menu->game->menu->shutdown sequence, we now need *ZERO*.

As always, 3rd party devices tend to break whenever we behave differently
than the original Wii. So there are also devices which _expect_ a
disconnect after UNPLUG. Obviously, these devices won't benefit from this
patch. But all official devices were tested extensively and work great
during any hotplug sequence. Yay!

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:02 +02:00
David Herrmann
3b5f03c4e3 HID: wiimote: convert IR to module
IR is the last piece that still is handled natively. This patch converts
it into a sub-device module like all other sub-devices. It mainly moves
code and doesn't change semantics.

We also implicitly sync IR data on ir_to_input3 now so the explicit
input_sync() calls are no longer needed.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:02 +02:00
David Herrmann
0ea1675723 HID: wiimote: convert ACCEL to module
Accelerometer data is very similar to KEYS handling. Therefore, convert
all ACCEL related handling into a sub-device module similar to KEYS.

This doesn't change any semantics but only moves code over to
wiimote-modules.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:02 +02:00
David Herrmann
6c5ae01805 HID: wiimote: convert LEDS to modules
Each of the 4 LEDs may be supported individually by devices. Therefore,
we need one module for each device. To avoid code-duplication, we simply
pass the LED ID as "arg" argument to the module loading code.

This just moves the code over to wiimote-module. The semantics stay the
same as before.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:01 +02:00
David Herrmann
dcf3923138 HID: wiimote: convert BATTERY to module
This introduces a new sub-device module for the BATTERY handlers. It
moves the whole power_supply battery handling over to wiimote-modules.

This doesn't change any semantics or ABI but only converts the battery
handling into a sub-device module.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:01 +02:00
David Herrmann
20cef813b4 HID: wiimote: convert KEYS and RUMBLE to modules
This introduces the first sub-device modules by converting the KEYS and
RUMBLE sub-devices into wiimote modules. Both must be converted at once
because they depend on the built-in shared input device.

This mostly moves code from wiimote-core to wiimote-modules and doesn't
change any semantics or ABI.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:01 +02:00
David Herrmann
27f0694214 HID: wiimote: add sub-device module infrastructure
To avoid loading all sub-device drivers for every Wii Remote, even though
the required hardware might not be available, we introduce a module layer.

The module layer specifies which sub-devices are available on each
device-type. After device detection, we only load the modules for the
detected device. If module loading fails, we unload everything and mark
the device as WIIMOTE_DEV_UNKNOWN. As long as a device is marked as
"unknown", no sub-devices will be used and the device is considered
unsupported.

All the different sub-devices, including KEYS, RUMBLE, BATTERY, LEDS,
ACCELEROMETER, IR and more will be ported in follow-up patches to the new
module layer.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:00 +02:00
David Herrmann
d758b1f0c5 HID: wiimote: wake up if output queue failed
Our output queue is asynchronous but synchronous reports may wait for a
response to their request. Therefore, wake them up unconditionally if an
output report couldn't be sent. But keep the report ID intact so we don't
incorrectly assume our request succeeded.

Note that the underlying connection is required to be reliable and does
retransmission itself. So it is safe to assume that if the transmission
fails, the device is in inconsistent state. Hence, we abort every request
if any output report fails. No need to verify which report failed.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:07:00 +02:00
David Herrmann
c57ff761be HID: wiimote: add device detection
Nintendo produced many different devices that are internally based on the
Wii Remote protocol but provide different peripherals. To support these
devices, we need to schedule a device detection during initialization.

Device detection includes requesting a status report, reading extension
information and then evaluating which device we may be dealing with.

We currently detect gen1 and gen2 Wii Remote devices. All other devices
are marked as generic devices. More detections will be added later.

In followup patches we will be using these device IDs to control which
peripherals to initialize. For instance if a device is known to have no IR
camera, there is no need to provide the IR input device nor trying to
access IR registers. In fact, there are 3rd party devices that break if we
try things like this (hurray!).

The init_worker will be scheduled whenever we get hotplug events. This
isn't implemented, yet and will be added later. However, we need to make
sure that this worker can be called multiple times.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:06:59 +02:00
David Herrmann
1393853832 HID: wiimote: move queue handling into separate struct
The output queue is independent of the other wiimote modules and can run
on its own. Therefore, move its members into a separate struct so we don't
run into name collisions with other modules.

This is only a syntactic change that renames all queue members to queue.*.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:06:58 +02:00
David Herrmann
92eda7e4e5 HID: wiimote: extend driver description
The hid-wiimote driver supports more than the Wii Remote. Nintendo
produced many devices based on the Wii Remote, which have extension
devices built-in. It is not clear to many users, that these devices have
anything in common with the Wii Remote, so fix the driver description.

This also updates the copyright information for the coming hotplugging
rework.

Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-03 11:06:58 +02:00
David Herrmann
43d782ae80 HID: wiimote: Allow direct DRM debug access
Keep track of current drm and add new debugfs file which reads or writes the
current DRM.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:11:10 +01:00
David Herrmann
1d3452c63d HID: wiimote: Allow direct eeprom access
The wiimote provides direct access to parts of its eeprom. This implements read
support for small chunks of the eeprom. This isn't very fast but prevents the
reader from blocking the wiimote stream for too long.

Write support is not yet supported as the wiimote breaks if we overwrite its
memory. Use hidraw to reverse-engineer the eeprom before implementing write
support here.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:10:58 +01:00
David Herrmann
43e5e7c60e HID: wiimote: Add debugfs support stubs
Add initializer and deinitializer for debugfs support. This will later allow raw
eeprom access and direct DRM modifications to debug wiimote behaviour and
further protocol reverse-engineerings.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:10:26 +01:00
David Herrmann
0b6815d75d HID: wiimote: Add extension handler stubs
All supported extensions report data as 6 byte block. All DRMs with extension
data provide at least 6 extension bytes. Hence a generic handler for all
extension bytes is sufficient and can be called on all DRMs.

The handler distinguishes the input and passes it to the right handler. Motion+
passes data interleaved so we can have Motion+ and a regular extension enabled
simultaneously.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:09:34 +01:00
David Herrmann
cb99221ba7 HID: wiimote: Add extension support stub
The wiimote supports several extensions. This adds a separate source file which
handles all extensions and can be disabled at compile-time.

The driver reacts on "plug"-events on the extension port and starts a worker
which initializes or deinitializes the extensions.

Currently, the initialization logic is not fully understood and we can only
detect and enable all extensions when all extensions are deactivated. Therefore,
we need to disable all extensions, then detect and activate them again to react
on "plug"-events.
However, deactivating extensions will generate a new "plug"-event and we will
never leave that loop. Hence, we only support extensions if they are plugged
before the wiimote is connected (or before the ext-input device is opened). In
the future we may support full extension hotplug support, but
reverse-engineering this may take a while.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:08:28 +01:00
David Herrmann
fad8c0e343 HID: wiimote: Add read-mem helpers
Add helper functions similar to the write-mem helpers but for reading wiimote
memory and eeprom.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:08:09 +01:00
David Herrmann
7e27440062 HID: wiimote: Move common symbols into header
Wiimote extension and sound support need access to several symbols so move them
into a new header.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:07:53 +01:00